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How To Treat Animals Paws And Claws Pet Vet

2006 video game

Paws and Claws: Pet Vet
Paws and Claws - Pet Vet Coverart.png
Developer(s) Independent Arts Software
DTP Entertainment
Neopic BVBA
Sproing Interactive Media
Radon Labs
Publisher(south) THQ
ValuSoft (PC)
Series Paws and Claws
Platform(s) iOS, Game Male child Accelerate, Nintendo DS, Wii, Windows
Release

February 13, 2006

  • Windows
    • NA: February 13, 2006
    Nintendo DS
    • NA: Jan 3, 2007
    iOS
    • NA: February 24, 2009
    Wii
    • NA: August xviii, 2009
Genre(s) Pet-raising simulation

Paws and Claws: Pet Vet is a pet-raising simulation video game by German studio Radon Labs in which players tin can nurse dogs, cats, horses, birds, hamsters, guinea pigs and rabbits back to health. The game features 20 ailments. Players can design their own clinic, choose which kennels to build and aggrandize existing buildings to provide further services to their patients.[1]

Gameplay [edit]

Players presume the role of a veterinarian running a pet clinic and must heal ill pets back to full health. At the offset of the game, this involves treating smaller pets such as republic of guinea pigs, hamsters, rabbits, and birds. As the player gains experience, larger animals such as horses, dogs, or cats get available. The clinic'due south facilities tin exist expanded and altered (for case, the mode of kennels used to house the animals). Expanding facilities enables more pets to be housed and increases the range of treatments bachelor. Players are also responsible for managing the dispensary's finances and supplies.[1]

Each type of pet has a different type of task to be completed in lodge to heal them. Dogs can play fetch and be taken for a run to increment their fitness and horses can exist ridden and taken out to the pasture. The Nintendo DS version utilizes voice recognition via the inbuilt microphone to issue commands to pets as well as to at-home them during handling.[i] [2]

There are six available buildings to construct and expand: the practice, the therapy business firm, the small-scale animal house, the cat house, the canis familiaris house, and the horse stalls. In town, there are ix stores to conduct business and train players' characters.

During the game, players can learn nigh different diseases and ailments. Ailments include mucus infection, Vitamin E deficiency, ear inflammation, mold infection, rabbit influenza, lung infection, corneal injury, liver infection, sunburn, asthma, and tonsil infections. Equally players move through the game, they are able to keep animals in beast houses for prolonged handling. In the small animal business firm, they may keep guinea pigs, rabbits, or birds that accept more serious injuries and diseases. When animals are in the beast houses, players must treat and feed them every day.

The game has a large playing world in which the character's actions are constrained by what time of twenty-four hour period it is in-game. The dispensary opens and closes at sure times of solar day, and if players wait besides long to service a customer, they will exit the clinic. Patients must exist healed in a certain corporeality of fourth dimension, and customers volition not pay their bill if players practise non heal their animals.

Characters [edit]

In the game, players assume one of three characters: Hanna, Alex or Sophie. Equally one of these characters, players have many responsibilities to the clinic and the animals they are treating. They can dress the graphic symbol for piece of work, riding a equus caballus, or for leisure. Players can as well make them walk with the arrow keys or run while property shift and using the pointer keys.

Settings [edit]

The game takes place in town, the animate being practice, small animal house, cat business firm, therapy centre, canis familiaris house, horse barn, fields and meadows, the forest, the beach, and town outskirts. The fields, meadows, practice, and boondocks are the areas of the world that do non have to be purchased. The pocket-sized animal house, cat house, therapy center, canis familiaris house, and equus caballus barn are things that players must purchase using the money they receive from treating patients. The forest, beach and town outskirts are areas players tin can eventually earn by completing objectives.

External links [edit]

  • Game Information
  • Paws and Claws Pet Vet at GameSpot
  • Paws & Claws: Pet Vet at MobyGames

References [edit]

  1. ^ a b c Grabowski, Dakota (2007-02-02). "Paws and Claws Pet Vet Review". GameZone. Retrieved 2007-12-14 .
  2. ^ Thomas, Lucas (2007-02-14). "Paws & Claws Pet Vet Review". IGN . Retrieved 2008-05-05 .

Source: https://en.wikipedia.org/wiki/Paws_and_Claws:_Pet_Vet

Posted by: sherrellsiondonsen.blogspot.com

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